Poses a cast borrows today — generic A01 clips, VFX painted over
These are the real, baked clips on the shared A01 rig
(a01_coherent_anim.glb) that a power activation reuses today. The power's identity comes
from the shell's POWER_FX particle burst layered over one of these poses — the pose
itself is not power-specific. Each dedicated cast/channel/projectile clip is a gap below.
Projection powers — directed hand cast + area burst
Offensive powers project along the immortal's facing: a beam, a slam, a
warp rift, an electric arc. All ride the generic melee/cast_hand pose plus
their POWER_FX burst; none has a dedicated windup/release clip. Effect numbers are the
live combat constants from powers.rs.
Power → effect · VFX · borrowed pose · dedicated clip needed (4 powers)
| Power | Activate effect (rule) | VFX kind | Borrowed pose | Dedicated clip needed |
|---|
Mind & control — gaze / warp / stasis
Control powers still a mind, bend time, or disorient. They are the most
under-served: Continuum's blink/stasis and Influence's pacify have no borrowed pose that
reads correctly — the shell falls back to cast_eyes or nothing.
Power → effect · VFX · borrowed pose · dedicated clip needed (3 powers)
| Power | Activate effect (rule) | VFX kind | Borrowed pose | Dedicated clip needed |
|---|
Creation & sustain — shield / heal / conjure
Creation powers conjure hardlight, knit flesh, or spawn bio-allies. Matter
Creation's shield-snap is the closest to a real clip — it borrows device_raise. Body
Reconstruction is a passive that rides idle.
Power → effect · VFX · borrowed pose · dedicated clip needed (3 powers)
| Power | Activate effect (rule) | VFX kind | Borrowed pose | Dedicated clip needed |
|---|
Body & martial — flurry / shapeshift forms
Martial Warfare's flurry borrows the slash_a/melee
swings (no dedicated multi-hit combo). Shapeshift's Battle / Stealth / Bioship forms have forged
bodies (art-gen/rigged_std/shapeshift_*.glb) but zero animation tracks and no
morph-transition clip — the Bioship travel form also implies a flight loco clip that does not exist.
Power → effect · VFX · borrowed pose · dedicated clip needed (2 powers)
| Power | Activate effect (rule) | VFX kind | Borrowed pose | Dedicated clip needed |
|---|
Gap list — power clips & VFX the system implies but no GLB carries
Verified by parsing the animation tracks of every rig GLB and reading the live power dispatch in
powers.rs (activate_power) + the FX vocabulary in fx_lab_book.gd.
Each row is ready work for the GPU forge / animation-authoring lane: author the clip (and/or bake
the VFX onto the character GLB), then re-verify here.
| Power | Missing clip / VFX | Why it's implied |
|---|