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Mech Overhaul — Concept vs Forge

Side-by-side review of each re-forged coherent mech against its concept-art driver. The bar is close match to the concept art: one solid hard-surface machine (no clumping, no organic drift), rigid plates, silhouette faithful to the driver. Left = concept driver that fed the forge; right = the forged coherence sheet (front | rear-3/4 | side).

22 coherent mechs forged All twenty-two: single coherent forged mesh replacing the old Quaternius graft

Review status: Historical concept/forge studies. These stills predate the current Mech 745 cleanup trials and do not certify fracture-free geometry or animation. See current cleanup evidence.

Repaired static mech cast · 24 subjects

Current static models use exact-position reconnection before reduction. The images below retain their historical comparison context.

Open selected GLB · Static surface review only; motion and in-game use remain unaccepted. Warhound remains rejected.

The selected model loads automatically near the viewport. Only one model is loaded at a time.

a01 — Salvage-Mech / Android Combat Unit a01_coherent form strong
Concept driver
a01 concept driver — gunmetal salvage mech with rust-orange panels, amber optic
Forged coherence sheet — front | rear-3/4 | side
a01 forged mech, three views
Form strong. Front + rear-3/4 read as one solid machine — broad pauldrons, layered chest/abdomen, armored thighs, hydraulic shins, heavy boots, manipulator hands; rust-orange salvage accents land where the concept has them. Caveats: side profile is softer/thinner (single-view depth), the amber optic is muted, surface is glossier/speckled than the matte concept. Not clumping.
a02 — Slender Android (cyan-accented) a02_coherent form strong
Concept driver
a02 concept driver — slender cyan-accented android
Forged coherence sheet — front | rear-3/4 | side
a02 forged mech, three views
Form strong; watch the face. Sculpted bust cowl, cyan-accented abdomen plate, slim pauldrons, slender arms, tapered thighs, cyan-trimmed knees — reads as one solid machine with the cyan spine trim carried to the rear. Caveats: head optic is the weakest match (dark faceplate rather than a crisp glowing cyan eye), side profile softer/thinner, surface grainier than the clean concept. The slim silhouette can drift toward organic in the 3/4 — the least-machine-obvious of the four.
r01 — Heavy Blocky Robot r01_coherent form strong
Concept driver
r01 concept driver — heavy blocky robot with amber warning stripes
Forged coherence sheet — front | rear-3/4 | side
r01 forged mech, three views
Form strong — most unmistakably a robot. Heavy blocky pauldrons, thick chest/abdomen plate stack, blocky armored thighs/shins, claw hands, blocky feet, boxy head with antenna nubs; amber warning-stripe accents on forearms/shins. Caveats: surface paint is speckled/grainier and darker than the clean matte concept, side profile softer/thinner, head optic muted (dark boxy sensor). Texture/depth caveats only — form meets the bar.
android_king — Mechanical Monarch android_king_coherent form strong
Concept driver
android_king concept driver — crowned mechanical monarch with gold trim
Forged coherence sheet — front | rear-3/4 | side (re-rendered this lane)
android_king forged mech, three views
Form strong; crown & surface are the gap. Broad ornamented pauldrons, heraldic chest/abdomen plate stack, blocky armored thighs/shins, gauntlet hands, boxy head with gold plate-edge trim — one solid mechanical monarch, not a robe/cape/blob. Caveats: surface is the darkest/most heavily speckled of the four (single-view paint noise, the known task-725 gap); the spiked crown reads as a boxy sensor head with a crest stub rather than the crisp crown of the concept; small blue optic-paint artifacts sit at the shoulders. This sheet was re-rendered in the review lane from android_king_coherent_anim.glb.
aegis_7 — Guardian Mech aegis_7_coherent form strong
Concept driver
aegis_7 concept driver — guardian mech
Forged coherence sheet — front | rear-3/4 | side
aegis_7 forged mech, three views
Form strong. The aegis_7 coherent forge now has a committed coherence sheet and a 24-clip rig — one solid hard-surface guardian mech, not a graft blob. Caveats: a thin cosmetic shoulder shear shows on hard swings in the rig, and the surface reads grainier/darker than the clean concept (single-view Hunyuan paint noise, the known task-725 gap), with the side profile softer than the front. Form meets the bar.
dharma_unit_7 — Ascetic Combat Frame dharma_unit_7_coherent form strong
Concept driver
dharma_unit_7 concept driver — ascetic combat android frame
Forged coherence sheet — front | rear-3/4 | side
dharma_unit_7 forged mech, three views
Form strong. The dharma_unit_7 coherent forge has a committed coherence sheet and a 24-clip rig — one solid hard-surface machine, not a graft blob; pauldrons, layered chest/abdomen, and armored legs read consistently front to rear. Caveats: a thin cosmetic shoulder shear shows on hard swings in the rig, and the surface reads grainier/darker than the clean concept (single-view Hunyuan paint noise, the known task-725 gap), with the side profile softer than the front. Form meets the bar.
synthetix_primus — Prime Synthetic synthetix_primus_coherent form strong
Concept driver
synthetix_primus concept driver — prime synthetic android
Forged coherence sheet — front | rear-3/4 | side
synthetix_primus forged mech, three views
Form strong. The synthetix_primus coherent forge has a committed coherence sheet and a 24-clip rig — one solid hard-surface machine, silhouette faithful to the driver from front and rear-3/4. Caveats: a thin cosmetic shoulder shear shows on hard swings in the rig, and the surface reads grainier/darker than the clean concept (single-view Hunyuan paint noise, the known task-725 gap), with the side profile softer than the front. Form meets the bar.
null_pointer — Stealth Combat Frame null_pointer_coherent form strong
Concept driver
null_pointer concept driver — matte-black armored mech with green and cyan circuit tracery, green optic slit
Forged coherence sheet — face | back | side
null_pointer forged mech, three views
Form strong. One solid matte-black hard-surface machine across face/back/side — broad pauldrons, layered chest/abdomen, armored thighs and shins, heavy boots; the green chest glow and the green/cyan emissive tracery on limbs carry consistently around all three views, not a graft blob. Caveats: the surface is heavily speckled/grainy (single-view Hunyuan paint noise, the known task-725 gap) and darker than the clean concept; the emissive reads as broader blotchy panels rather than the crisp circuit lines of the driver, the head optic slit is muted, and the side profile is softer than the front. Form meets the bar.
nexus_prime — Command Mech nexus_prime_coherent form strong
Concept driver
nexus_prime concept driver — gunmetal heavy mech with cyan accents and a glowing cyan wireframe chest panel
Forged coherence sheet — front | rear-3/4 | side
nexus_prime forged mech, three views
Form strong. One solid gunmetal hard-surface mech across front/rear-3/4/side — faceted pauldrons, blocky chest with the concept's cyan wireframe display panel preserved, armored thighs/shins, cyan trim carried to the knees and rear. Caveats: the surface is heavily speckled/grainy (single-view Hunyuan paint noise, the known task-725 gap) and darker than the clean concept; the arms read a touch thin/soft versus the driver's heavy plating, and the side profile is softer than the front. Form meets the bar.
zig_combat_android — Combat Android zig_combat_android_coherent form strong
Concept driver
zig_combat_android concept driver — heavy gunmetal combat android
Forged coherence sheet — front | rear-3/4 | side
zig_combat_android forged mech, three views
Form strong. One solid heavy hard-surface combat android across front/rear-3/4/side — broad pauldrons, layered chest/abdomen, thick armored thighs and shins, heavy boots, manipulator hands; small yellow accents carry consistently. Caveats: a thin cosmetic shoulder shear shows on hard swings in the rig, and the surface reads grainy/speckled up close (single-view Hunyuan paint noise, the known task-725 gap), with the side profile softer than the front. Form meets the bar.
echo_chrome — Chrome Frame echo_chrome_coherent form strong
Concept driver
echo_chrome concept driver — sleek chrome-plated android frame with blue optic
Forged coherence sheet — front | rear-3/4 | side
echo_chrome forged mech, three views
Form strong; chrome is the gap. One solid sleek hard-surface frame across front/rear-3/4/side — sculpted chest, slim segmented pauldrons, tapered limbs, blocky boots, and a preserved blue head optic. Caveats: the concept's chrome finish baked as matte gunmetal rather than a reflective mirror surface (the forge paints diffuse, not metallic-reflective); the surface also reads grainy/speckled up close (single-view Hunyuan paint noise, the known task-725 gap), and a thin cosmetic shoulder shear shows on hard swings in the rig. Form meets the bar.
the_synthetic_analyst — Synthetic Analyst Frame the_synthetic_analyst_coherent form strong
Concept driver
the_synthetic_analyst concept driver — sleek dark humanoid analyst android
Forged coherence sheet — front | rear-3/4 | side
the_synthetic_analyst forged mech, three views
Form strong. One solid sleek hard-surface android across front/rear-3/4/side — sculpted chest and abdomen plating, slim segmented pauldrons, tapered arms and thighs, hydraulic shins, heavy boots, articulated manipulator hands, and a small sensor-visor head; the silhouette stays consistent front to rear, not a graft blob. Caveats: the surface is heavily speckled/grainy (single-view Hunyuan paint noise, the known task-725 gap) and darker than the clean concept; the head optic reads muted, and the side profile is softer/thinner than the front. Form meets the bar.
aura_net — Heavy Support Frame aura_net_coherent form strong
Concept driver
aura_net concept driver — heavy dark combat mech with cyan emissive tracery and shoulder-mounted array
Forged coherence sheet — front | rear-3/4 | side
aura_net forged mech, three views
Form strong. One solid heavy hard-surface support mech across front/rear-3/4/side — broad blocky pauldrons, thick layered chest/abdomen, heavy armored thighs and shins, chunky boots, manipulator hands, and a shoulder-mounted antenna/sensor array; the cyan emissive tracery carries consistently around chest, shoulders and limbs across all three views. Caveats: the surface is heavily speckled/grainy (single-view Hunyuan paint noise, the known task-725 gap) and darker than the clean concept; the emissive reads as broader blotchy panels rather than crisp lines, and the side profile is softer than the front. Form meets the bar.
daemon_enforcer — Heavy Enforcer Mech daemon_enforcer_coherent form strong
Concept driver
daemon_enforcer concept driver — gunmetal heavy enforcer mech with orange hazard stripes and a single amber optic
Forged coherence sheet — front | rear-3/4 | side
daemon_enforcer forged mech, three views
Form strong. One solid heavy hard-surface enforcer across front/rear-3/4/side — broad blocky pauldrons, layered chest/abdomen, armored thighs and shins, heavy boots, manipulator hands; the concept's orange hazard-stripe accents carry on the forearms and knees around all three views, not a graft blob. Caveats: the surface is heavily speckled/grainy (single-view Hunyuan paint noise, the known task-725 gap) and darker than the clean concept; the amber head optic reads muted, a thin cosmetic shoulder shear shows on hard swings in the rig, and the side profile is softer than the front. Form meets the bar.
doc_holliday_7 — Gunslinger Frame doc_holliday_7_coherent form strong
Concept driver
doc_holliday_7 concept driver — western gunslinger mech with a wide-brimmed hat, star chest emblem and bronze trim on gunmetal
Forged coherence sheet — concept | front | rear-3/4 | side
doc_holliday_7 forged mech, three views
Form strong; western motif baked as rigid plate. One solid heavy hard-surface machine across front/rear-3/4/side — broad pauldrons, layered chest/abdomen, armored thighs and shins, heavy boots, manipulator hands; the western motif survives as rigid plate (the wide-brimmed hat forged as a fixed head plate, bronze trim carried on the joints), not as separate soft cloth. Caveats: the surface is the grainiest/muddiest of the set — heavily speckled and darkened (single-view Hunyuan paint noise, the known task-725 gap) — so the star chest emblem, belt/holster and bronze accents wash out; the side profile is softer than the front. Form meets the bar.
rev9_preacher — Zealot Heavy Frame rev9_preacher_coherent form strong
Concept driver
rev9_preacher concept driver — heavy gunmetal zealot mech with bronze engraved trim, a single red cyclops optic and broad pauldrons
Forged coherence sheet — concept | front | rear-3/4 | side
rev9_preacher forged mech, three views
Form strong. One solid heavy hard-surface machine across front/rear-3/4/side — broad pauldrons, layered chest/abdomen, armored thighs and shins, heavy boots, claw manipulator hands; the single red cyclops optic and the bronze trim survive around all three views, not a graft blob. Caveats: the surface is heavily speckled/grainy (single-view Hunyuan paint noise, the known task-725 gap) and darker than the clean concept, so the bronze engraved sigils wash out; a thin cosmetic shoulder shear shows on hard swings in the rig, and the side profile is softer/thinner than the front. Form meets the bar.
shadow_signal_jammer — Electronic-Warfare Frame shadow_signal_jammer_coherent form strong
Concept driver
shadow_signal_jammer concept driver — matte-black electronic-warfare mech with head antenna mast, shoulder satellite dish and sensor domes, cyan emissive accents and a glowing cyan optic
Forged coherence sheet — concept | front | rear-3/4 | side
shadow_signal_jammer forged mech, three views
Form strong; grainiest of the set. One solid matte-black hard-surface EW mech across front/rear-3/4/side — blocky pauldrons, layered chest/abdomen, armored legs, and the electronic-warfare kit survives as rigid attachments (head antenna mast, shoulder satellite dish and sensor dome forged as fixed plate), not separate soft parts. Caveats: this is the noisiest surface of the set — a heavy high-contrast white speckle over the matte-black chassis (single-view Hunyuan paint noise, the known task-725 gap) — so the cyan emissive accents wash out to a few dots; a thin cosmetic shoulder shear shows on hard swings in the rig, the arms read thin, and the side profile is softer than the front. Form meets the bar.
vite_01 — Sleek Recon Android vite_01_coherent form strong
Concept driver
vite_01 concept driver — gunmetal recon android with orange and blue accent stripes on chest, forearms and thighs, amber optic head
Forged coherence sheet — concept | front | rear-3/4 | side
vite_01 forged mech, three views
Form strong. One solid hard-surface android across front/rear-3/4/side — layered chest/abdomen, armored thighs, hydraulic shins, manipulator hands; the orange and blue accent stripes from the concept survive on the chest, forearms and thighs. Caveats: the chassis reads darker/more matte-charcoal than the gunmetal-bronze concept, the surface carries a high-contrast speckle up close (single-view Hunyuan paint noise, the known task-725 gap), and the side profile is thinner than the front. Not clumping.
chronosync — Temporal / Continuum Android chronosync_coherent form strong
Concept driver (agy)
chronosync concept driver — faceted plated temporal android with mechanical single-optic sensor head and cyan/gold chrono accent lines
Forged coherence sheet — front | rear-3/4 | side
chronosync forged mech, three views
Form strong. One solid hard-surface temporal android across front/rear-3/4/side — faceted plated chassis, layered chest/abdomen, boxy pauldrons, a mechanical single-optic sensor head (no human face), armored legs and blocky feet. Caveats: the concept's bright cyan/gold chrono accent lines wash out to a near-monochrome dark metal and the optic reads green rather than cyan (single-view Hunyuan paint noise, the known task-725 gap); a thin cosmetic shoulder shear shows on hard swings in the rig, and the side profile is softer than the front. The concept column is the agy driving image (chronosync_fullbody.png) — the _coherent_fullbody.png crop was not committed to this branch.
vex_7 — Heavy Battle Mech vex_7_coherent form strong
Concept driver
vex_7 concept driver — heavy gunmetal battle mech with massive angular pauldrons, layered armored chest with orange vents, and a single orange optic head
Forged coherence sheet — front | rear-3/4 | side
vex_7 forged mech, three views
Form strong; heaviest bulk of the set. One solid hard-surface battle mech across front/rear-3/4/side — massive angular pauldrons, layered armored chest, heavy armored thighs and blocky feet faithfully carry the concept's tank-like silhouette; orange accent dots land at the head, chest vents and joints. Caveats: this is among the grainiest surfaces of the set — a heavy high-contrast speckle over the dark chassis (single-view Hunyuan paint noise, the known task-725 gap) — a thin cosmetic shoulder shear shows on hard swings in the rig, and the side profile reads thinner than the front. Form meets the bar.
r02_service_bot — Utility Service Bot r02_service_bot_coherent form strong
Concept driver
r02_service_bot concept driver — gunmetal utility service bot with boxy sensor head and antenna, cyan single optic, UNIT-734 chest labeling, screwed pauldrons, five-finger manipulator hands and yellow hazard-stripe accents
Forged coherence sheet — front | rear-3/4 | side
r02_service_bot forged mech, three views
Form strong. One solid hard-surface service bot across front/rear-3/4/side — boxy sensor head with antenna, broad screwed pauldrons, layered chest, slim armored arms, five-finger manipulator hands, blocky armored thighs and shins, heavy boots; the cyan single optic and the yellow hazard-stripe accents on the forearms and knees carry consistently, not a graft blob. Caveats: the surface reads grainy/speckled up close (single-view Hunyuan paint noise, the known task-725 gap) and darker than the clean concept, so the UNIT-734 chest labeling washes out; a thin cosmetic shoulder shear shows on hard swings in the rig, and the side profile is thinner than the front. Form meets the bar.
shadow_null_bruiser — Heavy Brawler Mech shadow_null_bruiser_coherent form strong
Concept driver
shadow_null_bruiser concept driver — heavy black-and-red brawler mech with massive shoulder-mounted cannon pods, red emissive chest slits, clawed manipulator hands and blocky red-accented legs
Forged coherence sheet — face | back | side
shadow_null_bruiser forged mech, three views
Form strong; grainiest of the set. One solid heavy hard-surface brawler across face/back/side — massive red shoulder-mounted cannon pods, broad black chest/abdomen, clawed manipulator hands, thick blocky armored legs and heavy boots; the red pods and the red emissive accents carry consistently around all three views, not a graft blob. Caveats: this is the noisiest surface of the set — a heavy high-contrast white/grey speckle over the matte-black chassis (single-view Hunyuan paint noise, the known task-725 gap) — so the crisp red emissive slits wash out to blotchy dots; a thin cosmetic shoulder shear shows on hard swings in the rig, and the side profile is softer than the front. Form meets the bar.