Does the melee swing on the A01 golden body actually hit the poses the concept art specifies?
Each of the nine melee concept panels is matched against the closest frame of the rig's swing
library. Match quality is measured by OKS (object keypoint similarity) — RTMPose
reads 17 body keypoints from both the concept panel and the model render, and OKS scores how closely
the joint configuration agrees, per sub-frame, arm-weighted (the "holds" profile, which up-weights
shoulders/elbows/wrists for weapon poses). Because OKS is camera-sensitive, each panel's top
candidate is yaw-searched and the best-matching camera kept. The gate is OKS ≥ 0.80.
melee_swing (A01 golden body): matched 5/9 — FAIL
Melee-swing pose coverage · 9 concept panels
Left: the concept pose panel (cropped from the 3×3 melee concept sheet).
Middle: the closest frame found in the rig's swing clips, camera-matched. Right: the OKS score, the
0.80 gate marker (gold line), and the winning clip / normalized time / camera yaw.
Overhead wind-upsword cocked high behind, front stancebest model frameslash_a @ t=0.25 · yaw 40°
Side stancedeep side lunge, blade trailing lowbest model frameslash_a @ t=0.50 · yaw 40°
0.689 FAIL
slash_a · t=0.50 · yaw 40° · 17 kpts
Coverage matrix · roadmap
This page is cell 1 of a general animation-coverage matrix:
every rig × every animation in the combat vocabulary, each gated the same way against its
concept target. Only melee_swing on the A01 golden body is filled from this run; the rest are the
queue this method drains next.