← Graphics experiments

Mech cast — despeckle before / after

med5 albedo despeckle (5×5-median impulse detect thr 8 + edge-preserving bilateral d=9 σc=75 σs=9) applied to every *_coherent.glb master into a PROOF *_despeckle.glb. Live masters are untouched. 23 mechs; identical camera/light per pair.

Review status: Historical albedo-only proof. Despeckling changes texture pixels, not topology or skinning; these pairs do not demonstrate fracture-free surfaces in motion. Current repaired static models are available in the selector; these older image pairs retain their historical context. See current cleanup evidence.

Repaired static mech cast · 24 subjects

Current static models use exact-position reconnection before reduction. The images below retain their historical comparison context.

Open selected GLB · Static surface review only; motion and in-game use remain unaccepted. Warhound remains rejected.

The selected model loads automatically near the viewport. Only one model is loaded at a time.

a01

a01 before
BEFORE (coherent)
a01 after
AFTER (med5 despeckle)

a02

a02 before
BEFORE (coherent)
a02 after
AFTER (med5 despeckle)

aegis_7

aegis_7 before
BEFORE (coherent)
aegis_7 after
AFTER (med5 despeckle)

android_king

android_king before
BEFORE (coherent)
android_king after
AFTER (med5 despeckle)

aura_net

aura_net before
BEFORE (coherent)
aura_net after
AFTER (med5 despeckle)

chronosync

chronosync before
BEFORE (coherent)
chronosync after
AFTER (med5 despeckle)

daemon_enforcer

daemon_enforcer before
BEFORE (coherent)
daemon_enforcer after
AFTER (med5 despeckle)

dharma_unit_7

dharma_unit_7 before
BEFORE (coherent)
dharma_unit_7 after
AFTER (med5 despeckle)

doc_holliday_7

doc_holliday_7 before
BEFORE (coherent)
doc_holliday_7 after
AFTER (med5 despeckle)

echo_chrome

echo_chrome before
BEFORE (coherent)
echo_chrome after
AFTER (med5 despeckle)

nexus_prime

nexus_prime before
BEFORE (coherent)
nexus_prime after
AFTER (med5 despeckle)

null_pointer

null_pointer before
BEFORE (coherent)
null_pointer after
AFTER (med5 despeckle)

r01

r01 before
BEFORE (coherent)
r01 after
AFTER (med5 despeckle)

r02_service_bot

r02_service_bot before
BEFORE (coherent)
r02_service_bot after
AFTER (med5 despeckle)

rev9_preacher

rev9_preacher before
BEFORE (coherent)
rev9_preacher after
AFTER (med5 despeckle)

shadow_null_bruiser

shadow_null_bruiser before
BEFORE (coherent)
shadow_null_bruiser after
AFTER (med5 despeckle)

shadow_signal_jammer

shadow_signal_jammer before
BEFORE (coherent)
shadow_signal_jammer after
AFTER (med5 despeckle)

spurs_scout_drone

spurs_scout_drone before
BEFORE (coherent)
spurs_scout_drone after
AFTER (med5 despeckle)

synthetix_primus

synthetix_primus before
BEFORE (coherent)
synthetix_primus after
AFTER (med5 despeckle)

the_synthetic_analyst

the_synthetic_analyst before
BEFORE (coherent)
the_synthetic_analyst after
AFTER (med5 despeckle)

vex_7

vex_7 before
BEFORE (coherent)
vex_7 after
AFTER (med5 despeckle)

vite_01

vite_01 before
BEFORE (coherent)
vite_01 after
AFTER (med5 despeckle)

zig_combat_android

zig_combat_android before
BEFORE (coherent)
zig_combat_android after
AFTER (med5 despeckle)