model-viewer on the animated web glb, playing its walk clip in-browser.
Static + backfill — best still render; the animated web glb is queued on the GPU lane.
Mechs — rigid plate mount
a01 · r01 · r02 · spursA mech can't skin — a metal plate bent across a joint tears — so each is composed rigid-per-part: every plate bound to one bone (a dark collar + hinge-stub closes the joint, the Iron-Man trick), fused and remeshed into a watertight shell, then recolored per-mech. These four true chunky chassis ride the same baked walker clips as one shared skeleton. (The golden-body humanoids that were wrongly forged into this lane — drakonax, shadow, a02 — now live under Androids & humanoids on their clean proc_ bodies.)
▶ 7-mech + golden-body switcher (Motion Lab) ▶ How composition works (Composition Lab)Androids & humanoids — golden-body figures
a01 · a02 · drakonax · shadow · android kingHumanoid figures — muscular humans and synthetic androids alike — deform as a golden body: a clean single-mesh body (the same proc_ body served on /characters) skinned to the golden rig, so the whole surface bends with the skeleton instead of tearing at rigid seams. drakonax is a muscular human bruiser, restored to its clean proc_ golden body and live on the walk clip. a02, shadow and the android king now ride their current coherent hard-surface forges with embedded motion, live below.
Power armor — heavy worn suits
s06 power armor · s05 tech armorPower armor is a heavy plated suit worn over a body. Both suits are forged from their concept drivers and now render live from their current models — s06 on its production power-armor glb with embedded Walk/Run clips, s05 on its latest processed tech-armor model.
Wearables on bodies
forged apparel · skinned + loose-clothClothing is never baked into the forge mesh — it's forged as a separate piece and equipped: fitted garments are skinned to the 19-bone rig so they deform with the body, loose coats ride a sway chain. The live model below is a forged fitted undersuit; the proofs show garments on bodies at rest and on the walk.